GTA Online After Hours Guide
GTA Online After Hours Guide
With the release of Grand Theft Auto Online’s After Hours, we’ve been hit by the biggest content drop of 2018 so far.
The new nightclub combines an existing business while being a new business of its own, and revolutionizes the in-game earning mechanics, leaving us with a lot to unravel.
After Hours brings so much to the table that diving into it can be a little intimidating at first – we’re here to make it more popular.
Turning your nightclub into a passive income source while supporting your other businesses is one of the more complex challenges GTA Online presents to its players, and it can take a while to build.
This guide will look at the business integration perspective of the nightclub business itself as well as the consolidated warehouse.
Buy and set up your nightclub
Nightclubs can be purchased in the Foreclosures section of the Maze-Bank website. Access it via the “Internet” icon on your in-game phone. You’ll find a total of 10 different nightclub locations in the Los San Metropolitan area, with prices ranging from $1,080,000 GTA$ to $1,700,000 GTA$.
We recommend that you choose the most convenient and convenient location. You may wish to splurge on a few different styles and other decorative features for your nightclub – all of which are completely optional.
After purchasing the nightclub and watching the opening cutscene, you need to turn on the computer in the main office (on the top floor behind the “VIP” door) and complete 3 objective tasks to actually open your nightclub: (1) Pick three crew members, They will be located near Los Santos and marked on your map; (2) steal a festival bus from the desert and bring it back to your nightclub; (3) pick up your DJ from Los Santos International Airport.
Solomun was the first DJ available at launch. Our Story arrives on July 31st, Dixon on August 7th, and finally the Black Madonna on August 14th.
Once all of this is done, you just need to make some final decisions (like entry fees and restricted access areas) and your club will be open for business.
Nightclub vs Warehouse
As an independent business, your nightclub has no impact on how the franchise warehouse operates. The two are completely separate, so if you don’t particularly care about nightclubs, you can just not interact with it and still get the benefits of merging repositories. However, both provide passive income.
Not only does your nightclub contain your warehouse and triple garage space, it’s a self-contained business.
While you’ll see through this guide that it’s far from the most lucrative, it does offer some fun gaming perks to keep your nightclub afloat. It’s best not to think of them as a way to make money, but as a way to entertain yourself.
First, the nightclub has a regular utility fee of 1750 GTA$ every 48 minutes. It’s not high, but it can add up and the best way to compensate is to keep the nightclub’s revenue high. It’s not a problem in any way when your business is doing well, so it only really matters early on.
Your nightclub has a popularity meter. This stat will gradually decrease over time – at a rate of 5% per game day/48 minutes in real time, and can be increased by performing nightclub side quests, which are very short and easy in most cases. Changing DJs can also boost popularity, with 10% popularity for every 10,000 GTA$ spent on marketing – so “buying” 100% popularity will cost 100,000 GTA$ if you upgrade your staff.
nightclub passive income
A very popular nightclub generates passive income of 10,000 GTA$ every 48 minutes. This doesn’t just cover utility, but, while it doesn’t seem like much, it does increase over time. It doesn’t take much effort to stay popular by doing side quests and can provide you with a solid income base. The following table shows how your popularity affects passive icome:
|5% or less||100 dollars|
Alternate popularity boost
Another way to boost your popularity is to destroy other players’ ad vans who are on a nightclub mission to increase your own popularity. However, we do not recommend this as it generates far less popularity than actually performing the task yourself.
You can upgrade your nightclub with staff, security and equipment.
- Security upgrade – $695,000 in GTA$
- Staff upgrade – $475,000 in GTA$
- Equipment upgrade – $1,425,000 in GTA$
Employee upgrades reduce popularity decay rates, while security features are much like any other business – it reduces the likelihood of your business being raided. For nightclubs, raids can lead to a drop in popularity. Finally, equipment upgrades will allow your technicians to produce supplies faster (more on that below).
In a smaller feature, the popularity loss also disables more expensive items on the drink menu.
While you can customize the interior of the club, this will not affect stats or popularity. As you earn more money through it and complete business battle events, Tony’s desk will update with a small trophy commemorating your progress. These are also purely cosmetic.
Business Versus is a new Free Roam event that is regularly played in your game lobby. You need to defeat other players and get goods that will be dropped at random locations on the map.
Another way to generate income from a nightclub is to set an entry fee. This only affects other players entering the nightclub, not NPCs, so it’s not a guaranteed source of income, but knowing it’s there helps. You can also set guest permissions for various rooms and facilities in the nightclub.
The business integration capabilities of nightclub warehouses make things more profitable, but also more complex.
Not only is a nightclub warehouse convenient to manage your business from one place, but it can also transform the way you work. This is a huge structural shift from how GTA Online has worked over the past few years, and the biggest mechanical change this DLC brings.
Currently, the Nightclub Warehouse can store supplies for all other business types in GTA Online, with the exception of vehicle shipments (import/export). A warehouse is not only a combination of your other warehouses, but also independent of them – which is important for sales and revenue calculations.
The basement space that comes with the nightclub holds up to 72 crates, and you can purchase 4 additional floors of the same capacity for up to 360 crates. Plus the free Vapid Speedo Custom you get with your club purchase also holds up to 119 crates at any time.
You can hire up to 5 technicians who will then automatically generate supplies for any given product.
This takes a lot of time, depending on the selected product. The warehouse is staffed with a technician, and the rest need to be purchased separately, each costing more than the first.
The specific fees are as follows:
- Technician – Free
- Technician – $141,000 GTA$
- Technician – GTA$184,500
- Technician – GTA$240,500
- Technician – GTA$312,000
The total cost of purchasing all 4 additional technicians is GTA$878,000.
However, since your former/”normal” warehouse is considered self-contained, you can also run your business as usual, as you do now, greatly increasing your ability to make a profit.
It also enables you to turn your business into a source of passive income, just as technicians fill up your warehouse and all you actually have to do is sell.
Note that nightclub warehouses do not automatically unlock other business types – you can only accumulate supplies for businesses you have acquired otherwise.
Tony takes a 10% cut (his money laundering fee) of all sales of products made through the techs, but even then you can still make a decent amount of passive income from the nightclub. Technicians sourcing supplies don’t cost anything, all they need is for you to have an active business in the relevant category.
If you play your cards right, you can earn up to $60,000 in GTA$ and an hour with essentially zero effort. We also recommend that you further upgrade your warehouse with additional storage space, which will bring the most profit.
Below is a rundown of the various business types supported, and how the products stack up if you maximize the number of productions (and therefore spend) for each business type.
Printing and Photocopying (Bicyclist Document Forgery)
- Total production time: 15 hours
- Value: $60,000 (60 units x $1,000)
- Hourly earnings: $4,000/hour
Organic Produce (Bikers Hemp Farm)
- Total production time 26.66 hours
- Value: $120,000 (80 units x $1,500)
- Hourly earnings: $4,500/hour
Cash Creation (Bicyclist Forgery)
- Total production time: 20 hours
- Value: $140,000 (40 units x $3,500)
- Hourly earnings: $7,000/hour
Sporting Goods (Firearm Manufacturing)
- Total production time: 66.66 hours
- Value: $500,000 (100 units x $5,000)
- Hourly earnings: $7,500/hour
Drug Research (Bikers Meth Production Laboratory)
- Total production time: 20 hours
- Value: $170,000 (20 units x $8,500)
- Hourly earnings: $8,500/hour
Cargo and shipment (smuggler’s smuggled cargo)
- Total production time: 58.33 hours
- Value: $500,000 (50 units x $10,000)
- Hourly earnings: $8,570/hour
Imported from South America (Bikers Cocaine Warehouse)
- Total production time: 20 hours
- Value: $200,000 (10 units x $20,000)
- Hourly earnings: $10,000/hour
The above figures also reflect the production time after purchasing equipment upgrades, thereby increasing the efficiency of the technicians.
Another way to speed up these production times is to complete business campaign events that allow you to earn free products that are added to the nightclub warehouse. These happen automatically every 15 minutes (real time) in the public lobby.
You sell your merchandise by visiting a computer in the nightclub office.
Occasionally, you will receive special orders. These jobs are similar to Special Goods in Further Adventures of Finance and Felonies, but the bonuses are much smaller – only 5%.
This means that fulfilling special orders only really makes sense for high-value products, which you should focus on anyway. On special orders, Tony’s 10% is deducted from the default amount, not the amount of the bonus applied, meaning you also have a higher profit margin.
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