Rockstar reveals why there is no GTA 5 Story DLC


Having been a frequent topic of discussion among fans for years, Rockstar has finally released a semi-official statement on why Grand Theft Auto 5 never had any single-player DLC to expand the storyline.

In a recent interview with Game Informer about the growth and evolution of GTA Online, design director Imran Sarwar answered why GTA 5 ended up not getting any post-launch single-player story content, despite its predecessor having two in full swing.

Another reason the story DLC has been such a topic of speculation is that Rockstar made an announcement on the newswire shortly after the game’s initial release, which talked about upcoming content that will expand Trevor, Franklin, and Michael’s story.

So the community’s confusion about the lack of single-player DLC is not entirely unfounded. Most speculation about why it never materialized points to the success of GTA Online.

While Sarwar finally provided us with an official answer to the question, there was no reference to the original announcement anywhere in his statement.

No, it wasn’t really a conscious decision, that’s what happened. In GTA V, the single player game is absolutely huge, very, very complete. It’s a three game. The next-gen version took everyone a year to get right, and then the online component has a lot of potential, but it’s close to realizing that potential, and it also sucks up a lot of resources. And then there are other games – notably Red Dead Redemption II. The combination of these three factors means that for this game, we believe that a single player expansion is neither possible nor necessary.

Rockstar is known to tax resources very heavily.

It was widely known even before we knew Red Dead Redemption 2 was in the works something In development (well, it is). Additionally, GTA 5’s staggered release over three years has also expanded the development of the port into years the game has been released on Xbox 360 and PlayStation 3.

The prevailing assumption, however, is that a company the size of Rockstar Games could easily facilitate the production of single-player DLC, provided they prioritize it over online DLC. The huge profitability of the multiplayer component seems to prevent this from happening.

The massive success of GTA Online is often blamed on the lack of story DLC, and while Sarwar’s comments don’t reflect that, it’s still likely something happening in the background. Initial announcements from the newswire suggest that the developers did believe that single-player expansions were possible and necessary early in the game’s life cycle.

However, the lack of single-player DLC has fans worried about the future of Rockstar Games and whether other projects will focus less on the single-player experience. Sarwar wants to dispel these fears:

We’d love to make more single player add-ons for the game in the future. As a company, we love single-player games more than anything and absolutely believe in it – for the storytelling and feeling of being immersed in the world, multiplayer can’t match single-player.

This should give a good indication of what to expect from Red Dead Redemption 2, for example. We knew the game would include a multiplayer mode similar to GTA Online, but many feared it would take up more of the game’s size and content – this review suggests otherwise.

Well, folks, there you have it – one of the long-standing questions plaguing GTA 5 fans has been answered.

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